digital product designer, mixed media artist

moonbound page hero banner
moonbound page hero banner
moonbound page hero banner

Moonbound

An on-chain choose-your-own-adventure-style RPG created by Moonstream and set in the world of Champions Ascension. An exclusive one-time gaming event in which players accomplish a series of feats to gain initiation into a mystical moon cult.

My role included product design, UX/UI design, styling, logo design, and the creation of a landing page and marketing materials.

#Web3 game #Product design #UX/UI design #Game design #Web app design #Branding

Moonbound

An on-chain choose-your-own-adventure-style RPG created by Moonstream and set in the world of Champions Ascension. An exclusive one-time gaming event in which players accomplish a series of feats to gain initiation into a mystical moon cult.

My role included product design, UX/UI design, styling, logo design, and the creation of a landing page and marketing materials.

#Web3 game #Product design #UX/UI design #Game design #Web app design #Branding

Moonbound

An on-chain choose-your-own-adventure-style RPG created by Moonstream and set in the world of Champions Ascension. An exclusive one-time gaming event in which players accomplish a series of feats to gain initiation into a mystical moon cult.

My role included product design, UX/UI design, styling, logo design, and the creation of a landing page and marketing materials.

#Web3 game #Product design #UX/UI design #Game design #Web app design #Branding

Moonbound Projects

Moonbound Projects

Moonbound Projects

moonbound start screen product mockup

start screen

Presents the aesthetic of the game, showcases a countdown to the event start date, and provides players with game rules and onboarding information. Designed to be updated as new event into dropped.

#Landing page #Product design #Web3 #Onboarding #Responsive

moonbound start screen product mockup

start screen

Presents the aesthetic of the game, showcases a countdown to the event start date, and provides players with game rules and onboarding information. Designed to be updated as new event into dropped.

#Landing page #Product design #Web3 #Onboarding #Responsive

moonbound start screen product mockup

start screen

Presents the aesthetic of the game, showcases a countdown to the event start date, and provides players with game rules and onboarding information. Designed to be updated as new event into dropped.

#Landing page #Product design #Web3 #Onboarding #Responsive

moonbound branding banner

Branding

The logo and color-scheme emphasize the mystical, other-wordly, and sinister nature of the Moon Cult. Players are drawn into a web of mystery through an enticing landing page, logo, and set of banners designed for web and social media display.

The visual style was developed collaboratively, with the initial direction and assets approved by both the Moonstream and Champions Ascension teams. I expanded on this foundation to create cohesive branding and UX/UI that enhances both the art and gameplay experience.

#Branding #Logo design #Color scheme #Web assets #Marketing assets

moonbound branding banner

Branding

The logo and color-scheme emphasize the mystical, other-wordly, and sinister nature of the Moon Cult. Players are drawn into a web of mystery through an enticing landing page, logo, and set of banners designed for web and social media display.

The visual style was developed collaboratively, with the initial direction and assets approved by both the Moonstream and Champions Ascension teams. I expanded on this foundation to create cohesive branding and UX/UI that enhances both the art and gameplay experience.

#Branding #Logo design #Color scheme #Web assets #Marketing assets

moonbound branding banner

Branding

The logo and color-scheme emphasize the mystical, other-wordly, and sinister nature of the Moon Cult. Players are drawn into a web of mystery through an enticing landing page, logo, and set of banners designed for web and social media display.

The visual style was developed collaboratively, with the initial direction and assets approved by both the Moonstream and Champions Ascension teams. I expanded on this foundation to create cohesive branding and UX/UI that enhances both the art and gameplay experience.

#Branding #Logo design #Color scheme #Web assets #Marketing assets

moonbound game design cover

Game design

The game screen features a profile section where players track their progress and achievements and a gameplay section where they read and react to each progressive challenge. Each stage presents a new scenario. The design focuses on player decisions, presenting clear options and allowing them to revisit past decisions and clues. Optimized for readability and ease of use on both desktop and mobile.

#Game design #UX/UI design #Player experience #Web app #Web3 #Responsive

moonbound game design cover

Game design

The game screen features a profile section where players track their progress and achievements and a gameplay section where they read and react to each progressive challenge. Each stage presents a new scenario. The design focuses on player decisions, presenting clear options and allowing them to revisit past decisions and clues. Optimized for readability and ease of use on both desktop and mobile.

#Game design #UX/UI design #Player experience #Web app #Web3 #Responsive

moonbound game design cover

Game design

The game screen features a profile section where players track their progress and achievements and a gameplay section where they read and react to each progressive challenge. Each stage presents a new scenario. The design focuses on player decisions, presenting clear options and allowing them to revisit past decisions and clues. Optimized for readability and ease of use on both desktop and mobile.

#Game design #UX/UI design #Player experience #Web app #Web3 #Responsive

Open to collaborations, projects, or questions — just drop me a line.

Remote (GMT+1, Central European Time)

Open to collaborations, projects, or questions — just drop me a line.

Remote (GMT+1, Central European Time)

Open to collaborations, projects, or questions — just drop me a line.

Remote (GMT+1, Central European Time)